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https://blog.jetbrains.com/dotnet/2026/07/15/jetbrains-gamedev-days-2026-call-fo

JetBrains GameDev Days 2026 — приём заявок от спикеров

Источник: https://blog.jetbrains.com/dotnet/2026/07/15/jetbrains-gamedev-days-2026-call-for-speakers/

Краткое содержание

JetBrains объявляет о проведении GameDev Day — бесплатного онлайн-мероприятия по игровой разработке, запланированного на 28 сентября 2026 года. Компания открывает приём заявок от спикеров до 12 августа 2026 года. Мероприятие ориентировано на разработчиков, технических художников, инженеров движков и тулсмитов, работающих с Unity, Unreal Engine, Godot и собственными движками.

Тематика докладов охватывает оптимизацию производительности, архитектуру игр, CI/CD-пайплайны, AI-assisted разработку в геймдеве, кроссплатформенную разработку и инструментарий. Формат предусматривает доклады от 30 до 60 минут с live-трансляцией и записью. Спикеры получают годовую подписку JetBrains All Products Pack. Запланированы оффлайн watch-party в Лимассоле и в Белграде совместно с DevGAMM FTW.

Значимость

Мероприятие подчёркивает стремление JetBrains укрепить позиции в сегменте геймдева, где компания конкурирует с Visual Studio и специализированными IDE. Включение AI-тематики в повестку отражает растущий интерес к агентным инструментам в игровой индустрии.

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JetBrains GameDev Days 2026 – Call for Speakers Source: https://blog.jetbrains.com/dotnet/2026/07/15/jetbrains-gamedev-days-2026-call-for-speakers/

JetBrains GameDev Day is back! Join us online on September 28, 2026, for a day dedicated to game development, practical engineering, tools, workflows, and the people building games across the world.

We’re looking for speakers who are excited to share their knowledge, experience, lessons learned, tools, or creative approaches with the gamedev community.

Submit a talk

About GameDev Day GameDev Day is a free, live, online event hosted by JetBrains and shaped by the community.

It brings together developers, tech artists, toolsmiths, engine programmers, and teams working across different parts of game development, including engine internals, CI/CD pipelines, debugging, performance, architecture, developer tooling, production workflows, AI, and more.

Whether you’re working with Unity, Unreal Engine, Godot, custom engines, internal tools, or production pipelines, we’d love to hear from you.

What kind of talks are we looking for? We welcome talks that are practical, thoughtful, technical, or experience-driven – anything that can help, inspire, or challenge fellow game developers.

Topics may include, but are not limited to:

Engine-focused workflows and optimizations: Unity, Unreal Engine, Godot, custom engines. Performance optimization, memory management, profiling, and debugging workflows. Game architecture: balancing maintainability, performance, and production realities. CI/CD pipelines, build automation, testing, and deployment workflows. AI-assisted and agentic development workflows in gamedev. Developer tools, internal tools, editor extensions, and open-source libraries. Cloud-based workflows and distributed development for game teams. C++, C#, Kotlin, and other languages used in game development. Cross-platform development and build complexity. Collaboration between engineers, tech artists, designers, and production teams. Lessons learned from shipping, scaling, or maintaining games and tools. We’re especially happy to see talks that showcase how JetBrains tools support your work, but this is completely optional. If you have a story, idea, tool, workflow, or experience that others can learn from, we’d love to hear about it.

Talk format All talks will be presented live and in English.

Suggested session formats:

30-minute talk 45-minute deep dive 60-minute technical session or demo-driven talk Each session may include a short Q&A. We’ll work with selected speakers to find a time slot that fits their time zone and schedule, and we’ll support speakers with preparation, dry runs, and feedback if needed.

Every session will be streamed live and recorded, with videos published on the JetBrains YouTube channel and promoted across our newsletters, blog, and social media.

As a speaker, you’ll also receive a complimentary one-year JetBrains All Products Pack subscription and promotion of your personal blog, project, course, or community initiative, if you’d like to share one.

Watch parties This year, we’re keeping the same practical, community-driven spirit while making the event even more connected. GameDev Day 2026 will be a one-day online experience with live sessions, discussions, and community watch parties.

One of the planned locations for GameDev Day’s offline presence is the JetBrains office in Limassol, where we’ll host our own local watch party for the community.

This year, we’re also planning a special offline watch party in collaboration with DevGAMM FTW! Belgrade, where GameDev Day will be streamed as part of a pre-event community activity before the main DevGAMM conference. This means speakers and attendees will have a chance to reach both the global online audience and a highly relevant in-person gamedev audience in Belgrade.

More details about watch party locations and registration will be shared soon.

Ready to submit? We’d love to hear what you’ve been working on, struggling with, building, improving, or thinking deeply about. If you have something to share with the gamedev community, send us your proposal.

The Call for Speakers will remain open until August 12, 2026.

Submit a talk

Not sure if your talk idea is a good fit? Drop us a line at matt.ellis@jetbrains.com, and we’ll be happy to help shape it with you.

Please make sure you read and adhere to the Code of Conduct before submitting.

More information is available on our Call for Speakers page.

We’re looking forward to your talk submissions!